The Battlefield V development team is gearing up for the game’s release, revealing some additional details on many of the game’s features.
A few hours ago, Multiplayer Producer David Sirland answered some questions about the game on his Official Twitter profile. Speaking about aiming, Sirland confirmed that Aim Assist rotation for vehicles is getting removed, but the Aim Assist slowdown will remain for sure.
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“Aim assist rotation” is getting removed (testing this right now on PS4) – but the Aim assist slowdown will remain for sure. All this pending testing goes well, and it seems to be,.
— David Sirland (@tiggr_) September 25, 2018
Sirland also made some comments on the weather, which will impact gameplay in several play modes. According to him, they are aiming to have any form of extreme weather not last for long
That’s not a visual effect, thats a server wide weather state. And it’s part of gameplay on regular Conquest and in some narrative modes (like airborne) it’s controlled even.
That doesn’t mean there isn’t options to control this for other modes, or experiences however.— David Sirland (@tiggr_) September 24, 2018
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If a weather state is night time, and snow storm – it’s part of the point to make certain things harder to see, or play differently. These extreme forms are not often occuring, and they don’t last for long. We are not after creating strain, or things like sandstorms of the past..
— David Sirland (@tiggr_) September 24, 2018
Worsens the ability for some ranges, depending on weather – yes. That’s the point. Heavy fog is essentially the negator of long range sniping. There are other examples too of course.
Utilizing houses (which are devoid of weather) during heavier snowfall or rain to gain advantage— David Sirland (@tiggr_) September 24, 2018
Lastly, it seems like players should expect a lot of content coming to the game for launch, thanks to the fact that the biggest live team ever at DICE is working on Battlefield V. The team currently has everything planned for the first two months.
Detail on content to come, everything from maps, weapons, vehicles etc will be coming as it gets near release of each. More important is that we the biggest live team we’ve ever assembled supporting this game, and it will show pretty fast what type of cadence to expect.
— David Sirland (@tiggr_) September 24, 2018
The post launch delivery of content is planned in detail for a couple of months – Then it becomes less about release slots and more about things in progress waiting to get slotted in. General themes etc will be guiding us.
— David Sirland (@tiggr_) September 24, 2018
A few days back, DICE detailed some of the changes over the beta coming to Battlefield V. More vehicles types have also been confirmed.
More Vehicle Types Coming
In the Open Beta, players got to pilot the medium tanks and heavy tanks in their Grand Operations and Conquest matches. If you thought the selection was slim, don’t worry – the full game will feature many more exciting World War 2 vehicles.
We also got some feedback that the Open Beta’s tanks felt too heavy, but when the more agile light tanks arrive at launch, the vehicle characteristics will make more sense. There were community comments on survivability, turret speed, and how lethal tanks were against infantry. These aspects will see further tweaks but, again, different tank types are good for different things: the heavy and medium ones can sustain damage and hold an area better, while light tanks are better at defending against infantry. Medium tanks can be used for both depending on how you specialize them.
In general, we want to give you as much choice as possible. If you want to drive to the outskirts and harass enemies, you can jump into a light vehicle and do that. If you want to push the front with a massive Churchill or Tiger Tank, go ahead! All vehicle types come with their own advantages and disadvantages.
Battlefield V launches on PC, PlayStation 4 and Xbox One on November 20th.