Sony is definitely pushing things forward considerably this generation with some of its PlayStation 4 exclusive titles. Following Horizon Zero Dawn, God of War is another technological powerhouse that can only be played on PS4 and PS4 Pro.
A few hours ago, Digital Foundry shared its full God of War tech analysis, noting how the game developed by Sony Santa Monica is a stunning tech showcase for the PlayStation 4. From details on characters and enemies to animation, cinematic sequences and environment, the game manages to reach new heights.
Related God of War PS4 Pro Favor Resolution Mode Fails To Maintain Solid 30 FPS Framerate
Digital Foundry also took a good look at performance, confirming that Favor Resolution mode does have some framerate drops in some effects-heavy scenes.
When selected, the frame-rate is capped at 30 frames per second to deliver consistent frame-times – unlocked frame-rates have been a staple of the series in the past and for those that prefer this, the performance mode is available, though it’s clear that the team has focused on delivering high-end visuals rather than targeting higher frame-rates.
When using checkerboard 4K mode, the game does a reasonably good job of holding steady at 30 frames per second in most scenes, with even intense battles that pile on the visual effects sticking mostly to the target frame-rate with only small pockets of dropped frames. It’s not quite perfect though, and some effects-heavy scene will see performance drop. Thankfully, this is more of an exception than the rule and most of the game delivers a stable 30 frames per second, but it’s not a perfect lock.
God of War launches next week on PlayStation 4. Check out our review to learn why Kratos’ latest adventure may be his best yet.