Marvel’s Spider-Man by Insomniac Games is one of the best games released this year, both for the reception it got from critics (including us) and for the commercial sales (it was confirmed this week to have become the fastest selling superhero game in the United States, beating even the highly acclaimed Batman Arkham games by Rocksteady).
It is, therefore, a bit surprising to hear that Insomniac and its Community Manager (James Stevenson) in particular have received a lot of social media harassment from a vocal minority in the community. Specifically, they got constant requests to add the so-called Raimi suit, the one worn by Tobey Maguire in 2002’s movie, to the game. Just ahead of the release of the last Season Pass DLC, Silver Lining, Stevenson shared his displeasure with the harassment on Twitter.
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We have listened all throughout development and done lots of things fans asked for. We are not required to do everything. Nor should we be harassed.
Passionate is not an excuse for harassment. Having paid for a piece of software or a service does not entitle you to be a jerk. You are not always right.
And again, we have nothing else we can say on that – as has been the case for a while. Our position has always been we don’t comment on future possible suits (besides ruling a couple out). We know there are many desires, and we’ve heard them.
However, as it turns out, the DLC did come with that very suit, only the folks at Insomniac were not allowed to reveal that beforehand. Once the news went public, Stevenson tweeted:
Just know things take a LONG time sometimes (months and months!) and even then go down to the literal wire.
We obviously never stopped listening.
It wasn’t just about the Raimi suit, anyway. Some even complained that Insomniac had not delivered a full experience with the main game and the DLCs should have been part of the main game, but Stevenson set the record straight on that as well, stating that development of The City That Never Sleeps took place almost entirely after Marvel’s Spider-Man went gold.
we sold a complete and excellent single-player experience in a box. That reviewed well and is beloved by millions of players.
— James Stevenson (@JamesStevenson) December 20, 2018
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CTNS was all developed@specifically as post launch content and was developed separately and almost entirely after the game went gold.
So I was correct.
— James Stevenson (@JamesStevenson) December 21, 2018
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