Developer Remedy has shown off an early work-in-progress Control GeForce RTX Ray Tracing Demo at this year’s GDC event.
The new trailer for Control showcases various real-time ray tracing effects, including Ray Traced Indirect Specular, Ray Traced Indirect Diffuse and Ray Traced Contact Shadows.
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Check out this exclusive early WIP (work-in-progress) real-time ray tracing demo of Control on PC. Powered by GeForce RTX, part of the GDC 2019 showcase. In this video you can see examples of various real-time ray tracing techniques such as Ray Traced Indirect Diffuse, Ray Traced Indirect Specular and Ray Traced Contact Shadows.
Previously codenamed ‘P7’, Control was announced by Remedy at last year’s E3 event. The title is being published by 505 Games.
“Control represents a new exciting chapter for us, it redefines what a Remedy game is. It shows off our unique ability to build compelling worlds while providing a new player-driven way to experience them,” said Mikael Kasurinen, game director of Control. “A key focus for Remedy has been to provide more agency through gameplay and allow our audience to experience the story of the world at their own pace”
After a secretive agency in New York is invaded by an otherworldly threat, players will take on the role of Jesse Faden, the new Director struggling to regain Control. This sandbox-style, gameplay-driven experience built on the proprietary Northlight engine challenges players to master a combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through the deep and mysterious worlds Remedy is known and loved for.
“From our first meetings with Remedy we’ve been inspired by the vision and scope of Control, and we are proud to help them bring this game to life and get it into the hands of players,” said Neil Ralley, president of 505 Games. “We believe this is going to be another major hit for both our companies, on a bigger scale than ever before.”
Control is slated for a release later this year.