The upcoming Shadow of the Tomb Raider will run at 4K resolution and 60FPS on the Xbox One X, according to Eidos Montreal boss David Anfossi.
That’s what the studio head said during a recent interview with Electric Playground. We’ve included the full interview down below:
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4K and 60FPS on Xbox One X, Anfossi said during the interview, although he didn’t say whether this is native 4K resolution and a locked 60FPS on Microsoft’s enhanced Xbox One. In addition, the studio head confirmed that the final game of Lara Croft’s origin will feature a new rendering and lighting system to exploit the maximum potential of the Xbox One X, although the game is being optimized for all platforms.
Anfossi added that he believes that Shadow of the Tomb Raider will be the most beautiful game ever on the Xbox One S when it releases later this year.
Related Shadow of the Tomb Raider’s PC Version Is Optimized for NVIDIA GPUs, Developed by Nixxes
“Experience Lara Croft’s defining moment as she becomes the Tomb Raider”, the game’s official website reads. “In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.”
Shadow of the Tomb Raider was officially announced earlier this year, and is scheduled for a release on Xbox One, PlayStation and PC on September 14th. As covered earlier, the PC version is being handled by Dutch studio Nixxes, and is optimized for NVIDIA GPU’s.