It’s going to be an interesting couple months for Dark Souls fans. Of course they have the upcoming Dark Souls Remastered due on May 25th, but there’s another game closer to release which has been heavily inspired by the games made by From Software.
I’m talking about Sinner: Sacrifice for Redemption, made by Shanghai based studio Darkstar. Ahead of the release, due on April 25th for PC (Windows and Mac), PlayStation 4 and Xbox One, we had the chance to send a few questions to the developers. Below you can find them confirming some technical specs, as well as commenting on a possible port for the Nintendo Switch.
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Will there be specific enhancements for PlayStation 4 Pro and Xbox One X consoles? If so, can you list them for us and how do they compare to the maxed PC version?
Sony has been very supportive of the developers in China and as a result, we’ve been able to update the PlayStation 4 Pro version to run at a higher framerate with better resolution. The game still looks wonderful on the standard PlayStation 4 and Xbox One consoles!
Which engine are you using? Is it in-house? Does it support High Dynamic Range displays (HDR) and if so, on which platforms?
SINNER was developed in Unreal Engine 4 but doesn’t support HDR.
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Is there any chance you’d port the game to the Nintendo Switch, or would that be unfeasible from a technical standpoint?
The Nintendo Switch is a fantastic piece of hardware that our development team loves. We would love to bring SINNER to the Switch’s fast-growing community, but we currently don’t have anything to announce and are focused on creating the best possible experience for PS4, Xbox One, and PC players.
Check back tomorrow to read our full interview with the game’s developers.